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How to monetize your app

Monetizing your app with in-app purchases allows you to charge users for access to content, features, or services within your app. Our platform supports multiple in-app purchase types and works with both Apple App Store and Google Play billing systems.

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Written by Support
Updated this week

This guide explains the available in-app purchase types and gives a high-level overview of how in-app purchases are created and used in your app.


Requirements

  • This feature is available on specific plans only.

  • You must have your Apple App Store and/or Google Play developer accounts fully set up with in-app purchases enabled

  • Any time you add a new in-app purchase, your app must be resubmitted for review and published in the app stores for the purchase to become available


In-app purchase types

Our platform supports three types of in-app purchases. Choosing the right type depends on how often the purchase can be used and whether access should expire.

Purchase type

What it means

Common use cases

Consumable

A purchase that can be bought, used, and purchased again. It is depleted after use and is not restored if the app is reinstalled.

Credits, points, single-use passes, one-time boosts

Non-consumable

A one-time purchase that permanently unlocks access. It can be restored if the user reinstalls the app or switches devices using the same store account.

Lifetime access, premium feature unlocks, one-time upgrades

Subscription

A recurring purchase that grants access for a set period (weekly, monthly, or yearly). Access remains active as long as the subscription is valid.

Memberships, ongoing content libraries, recurring services


How in-app purchases are set up

Setting up in-app purchases follows a structured process to ensure purchases work correctly across platforms.

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